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> Budoki 3 Interview
Budoki
3 Interview
Dragonball-Z
Budoki 3 seems to be getting famous and I can't wait to buy it. While I was
surfing Amars Dragonball Z Network. I found this exclusive source of information
about Budoki 3. It's an interview as you guys already know. Gamepro were the
ones who got the chance to sit down and get a real life interview with the producer
of Dragonball-Z Budoki 3. His name is Daisuke Uchiyama. So for all you Dragonball-Z
fans out there here is something which will enjoy you.
Source: Amars Dragonball Z Network.

Gamepro.com:
What is the biggest change from Dragon Ball Z: Budokai 2?
Daisuke Uchiyama: The transition from Budokai 1 to 2 was mainly a visual one,
where we brought the graphics closer to the anime. However, with the change
from 2 to 3 you'll immediately notice the difference the moment you get your
hands on the controls. You'll be surprised how different the feel is.
GP:
Budokai 2 didn't have the same story mode as in Budokai 1--what can we expect
for the next installment?
DU: Budokai 3 won't have the type of story mode you saw in
Budokai 1, with a cut scene-driven plot. Nor will it have something like Dragon
World in Budokai 2, with a plot line that slightly differs from the anime. We
received a lot of feedback for Budokai 2's Dragon World--fans noticed that it
didn't progress exactly like the manga or anime series did. There won't be any
CG, or real-time 3D cut scenes either.
GP:
Will there be new modes? Online play?
DU: There will be a mode that you'll find very surprising,
though we don't want to reveal any details. With the main mode in the game you
will find that you can give your characters more of a sense of individuality
to them--it will really feel like you have your personal Goku.
GP:
Where will the story mode start off from, in terms of the manga/animated series
plot?
DU: Well, the Dragon Ball Z series name was created from the
emergence of Raditz, so you can expect it to start off from there. You'll be
able to play the game from many different points of views.
GP:
Will there be any new characters?
DU: You can expect more movie characters, such as Broly and
Cooler. Also, there will be some more strange characters from the animated series,
and also characters that you thought, "why didn't they put this character
in?"
GP:
How has the fighting system changed? Can you fly or jump? Also, how have special
moves changed?
DU: Budokai 1 & 2 could be thought of as the first phase
of the fighting system we wanted to achieve, and Budokai 3 as phase two. There
will be a heavy emphasis on air battles, and a significant part of this game
will be to "take the backside" of the opponent. The system will encourage
very aggressive gameplay, and the controls will be simpler, with a better response.
GP:
How far in development is the game? What about the release date?
DU: We are hard at work on the game, and expect the game to
be released in the same timeframe as previous installments.
GP:
Do you have any plans to develop Dragon Ball games on the PSP or Nintendo DS?
DU: We have a lot of interest in those consoles--the PSP is
very beautiful, and the DS would allow for interesting opportunities, such as
ground and air battles [with the split screen]. The question we're pondering
is, "how to use the DBZ franchise in a handheld format?"
GP:
What's your favorite Dragon Ball game of all time?
DU: I would have to say the very first game that was released
on the Famicom, Dragon Ball: The Mystery of Shenron. When I was a kid, it had
a big impact on me.
GP:
Do you have any final comments for fans?
DU: Being a part of the development process for the series,
I can say that Budokai 2 was the evolution of the series, and Budokai 3 is the
fulfillment or completion of the series. The issues that fans felt will be addressed,
and I can say with confidence that it will be a very high quality title. You'll
be shocked and amazed of the level of polish that will be in Dragon Ball Z:
Budokai 3.